There’s also several other launch options that most users don’t know about. Next time you run the game, it will run in borderless fullscreen windowed mode. In Steam, right click Company of Heroes under the My Games list on the left, select properties, and click the SET LAUNCH OPTIONS… button. In short: technically dead bodies changement in time not impletemented good enough to be useable in a mod.This is from Steven one of our programmers:įirst, for image quality I recommend going into the CoH2 options and setting the resolution to as close as your monitor resolution, if your computer can handle it. dead-dead-body AND ragdoll problem, because if dead-bodies stay forever, ragdoll defenetly need to be turned off, leading to glitching objectives going through dead bodies etc. If they do, the "waiting for medic-dead-body" problem need to be addressed vs. Maybe devs will change this anytime in the future. Sad because the values are possible to edit but not in a useful way due to not working correctly. So whatever I did had no advantages as how its now. If 1 or 2 does not work but I use a timer (like trying to just increase stay time but not forever), the time-value is ignored. ![]() If they do but "medic mode (alive but on ground)" is activated, they stay forever Those corpses who should stay do only but in "T-pose"Ģ. Ok I tryed many changes but it doesnt work.ġ. Still a problem, for a total mod (all types of INF dead bodies stay all time), EVERY unit entry need to be changed like that = much work. I changed "death seconds" to -1 and "delete_when_dead" to false. If you go ebps area in editor, EVERY unit has a ![]() Im in the editor atm trying to find the option for stay time. some games last 2 hours and around 5-7000 dead bodies litter the map. I play 4v4 with friends against hardest AI in aoe4, with dead bodies that stay forever.
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